NEW CoD Ghosts - Multiplayer Gameplay Breakdown & Analysis - Game Modes, Perks, Scorestreaks & More!

  • 11 years ago
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Gametypes:

- New gametype: Cranked. Team Deathmatch, -- faster abilities as you gain kills, however you will explode if you cannot chain together kills quickly enough!

- New gametype: Search and Rescue. Like Kill Confirmed, however you can be revived if your tag is rescued, or permanently killed if the enemy retrieves it!

- Grind, Blitz, Hunted and Safe Guard also listed as new game types. Infected also, if you count launch playlists

- Field orders. Collect a briefcase from a dead foe, complete the challenge assigned to you, and you can earn a care package. Possible exclusive to cranked?

- Clan vs Clan playlist. Also, XP for every MP game played with your clan.

- Continued eSports support.

- Multiplayer bots. Smarter than before, coded to dropshot!

Customization:

- Playable female soldiers.

- Over 20,000 combinations in character customisation.

- 10 soldiers attached to classes.

- Team leader pack bonus for purchasing Season pass, character model inspired off of one of the main campaign characters.

Create a Class:

- 30 new weapons.

- New Marksman rifle class (Scoped semi auto rifles, iron sight single shot/bolt actions)

- Dual render scopes.

- 8 point system -- similar to pick 10, however items have different values. E.g. A perk may be worth one point, or two.

Scorestreaks/Killstreaks:

- Riley the attack dog is a killstreak!

- Strike packages return -- Assault, support and specialist. Refined. Reducing air based killstreaks, more ground deployables.

- Juggernaut suits, miniguns (aka the "Death Machine" from the Black Ops series)

- UAV is no longer a drone in the air, and is ground based.

- No deathstreaks.

Misc.

- Knee slide -- Similar to dive to prone?

- Locational battle chatter -- similar to what we saw in Treyarchs World at War, but vastly improved, with teammates calling out enemies locations and world events in even more detail.

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