Minecraft Gift Codes Generator 2013 4.0v New Download MOJANG
- 11 years ago
Visit: http://tinyurl.com/minecraftgen2013
Who made this thing?
Minecraft was originally created by Markus Persson, who you might know as Notch. On November
19th, 2011, Jens Bergensten, who you might know as Jeb, took over creative control so Markus
could concentrate on new things.
Thanks to Minecraft’s success, Markus formed his own company in 2009. Mojang AB currently has
two titles in development. Scrolls and Markus’ newest project, 0x10c, are both getting cooked
up. Mojang AB is also publishing Oxeye Studio’s latest game, Cobalt.
A longer history
June 1st, 2009. Stockholm. Markus Persson quits his job at an established games developer to
create his own game. Unemployed, but enthusiastic, Markus was looking for inspiration, and it
came from indie game development blog, Tigsource. Thanks to the resource, the man you probably
know as "Notch" ended up playing Zachtronic Industries' Infiniminer: an innovative indie which
tasked players with collecting resources while cutting into a randomly generated landscape. It
was a simple game at heart, but Markus realised potential for something great. He began work
on a new project a few weeks after Infiniminer was discontinued.
Though Markus’ original idea wasn’t as fully featured as the Minecraft you’ll play today,
"Cave Game" was created from the same DNA. This was a game about placing and breaking blocks
in a 3D world. The primary motivation was to create an experience where each individual
component felt fun. A game that could be both accessible and emergent.
The next step was to include a multiplayer mode so players could dig together, then a
"Survival mode" to make the world feel dangerous. Things begun to escalate. A mention on the
official Team Fortress 2 blog and a PC Gamer interview on July 29, 2010 introduced Minecraft
to a wider audience. The Minecraft train was accelerating.
But maybe it gathered too much pace. On September 18th 2010, the Minecraft webserver crashed
due to the sheer amount of players signing up. Markus made the game free to compensate,
causing yet another spike in downloads. And things were just getting started. A video showing
off one man’s dedication to create a 1:1 replica of the Starship Enterprise went viral,
churning up YouTube views. Minecraft was getting harder to ignore. And why would you want to?
Next came a 16-bit computer, prompting Markus to vent his excitement via his now notorious
Twitter feed: "I saw the ALU and I wet myself," he wrote. "Seriously! I got a hose and I wet
Who made this thing?
Minecraft was originally created by Markus Persson, who you might know as Notch. On November
19th, 2011, Jens Bergensten, who you might know as Jeb, took over creative control so Markus
could concentrate on new things.
Thanks to Minecraft’s success, Markus formed his own company in 2009. Mojang AB currently has
two titles in development. Scrolls and Markus’ newest project, 0x10c, are both getting cooked
up. Mojang AB is also publishing Oxeye Studio’s latest game, Cobalt.
A longer history
June 1st, 2009. Stockholm. Markus Persson quits his job at an established games developer to
create his own game. Unemployed, but enthusiastic, Markus was looking for inspiration, and it
came from indie game development blog, Tigsource. Thanks to the resource, the man you probably
know as "Notch" ended up playing Zachtronic Industries' Infiniminer: an innovative indie which
tasked players with collecting resources while cutting into a randomly generated landscape. It
was a simple game at heart, but Markus realised potential for something great. He began work
on a new project a few weeks after Infiniminer was discontinued.
Though Markus’ original idea wasn’t as fully featured as the Minecraft you’ll play today,
"Cave Game" was created from the same DNA. This was a game about placing and breaking blocks
in a 3D world. The primary motivation was to create an experience where each individual
component felt fun. A game that could be both accessible and emergent.
The next step was to include a multiplayer mode so players could dig together, then a
"Survival mode" to make the world feel dangerous. Things begun to escalate. A mention on the
official Team Fortress 2 blog and a PC Gamer interview on July 29, 2010 introduced Minecraft
to a wider audience. The Minecraft train was accelerating.
But maybe it gathered too much pace. On September 18th 2010, the Minecraft webserver crashed
due to the sheer amount of players signing up. Markus made the game free to compensate,
causing yet another spike in downloads. And things were just getting started. A video showing
off one man’s dedication to create a 1:1 replica of the Starship Enterprise went viral,
churning up YouTube views. Minecraft was getting harder to ignore. And why would you want to?
Next came a 16-bit computer, prompting Markus to vent his excitement via his now notorious
Twitter feed: "I saw the ALU and I wet myself," he wrote. "Seriously! I got a hose and I wet