Homefront | HD Multiplayer Gameplay | PC OnLive | OnLive Arena Spotlight

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Homefront Multiplayer OnLive Gameplay Arena Spotlight

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Homefront is a first-person shooter video game developed by the now defunct Kaos Studios and published by THQ, in which players play as members of a resistance movement fighting against a near-future North Korean military occupation of the United States. While the story was billed as being written by John Milius, most former employees credit Kaos writer C.J. Kershner[5] with Homefront's script, claiming that Milius wrote not a single word. It was released for Microsoft Windows, PlayStation 3 and Xbox 360 on March 15, 2011 in North America, March 17, 2011 in Australia, March 18, 2011 in Europe,[6] and April 14, 2011 in Japan.[7][8]

Single-player

Homefront's gameplay has been completely reworked from its origins in Frontlines: Fuel of War, focusing on a more cinematic, character-driven experience.

David Votypka, the design director of Homefront, stated in an interview with G4TV that the gameplay would be based around guerilla style tactics, inspired by Half-Life 2.[12] The same interview also contained information stating that one of the important facts concerning the surroundings is that they are built to try to establish a connection with the user by using real companies and brands.[13] The campaign is said to be 5--10 hours long depending on experience.[14]

Multiplayer

The multiplayer component of Homefront is focused on large-scale vehicle based combat reminiscent of Kaos' first title, Frontlines: Fuel of War. The defining innovation of Homefront's multiplayer is its battle points system, which is an in-game currency that allows a player to purchase weapons, gear and vehicles. Players earn points by taking objectives and getting kills and are forced to choose between many small purchases such as weapons, missiles and drones versus larger, higher cost items like helicopters and tanks.

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