Ultimate Mortal Kombat 3 (UMK3) | Gameplay | Super Nintendo (SNES)
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Ultimate Mortal Kombat 3 (UMK3) is a fighting game in the Mortal Kombat series, originally developed and released by Midway Games to arcades in 1995. It is an update of 1995's earlier Mortal Kombat 3 (MK3), featuring tweaked gameplay, additional characters and new in-game environments.

Several home versions of the game were soon released after the arcade original, although none were completely identical to the arcade version. More recent home versions emulated the arcade original with more accuracy, including Mortal Kombat Arcade Kollection, which included the game alongside its predecessors Mortal Kombat II and Mortal Kombat. Some versions were released under different titles: Mortal Kombat Advance for the Game Boy Advance and Ultimate Mortal Kombat for the Nintendo DS. The iPhone/iPod version features 3D graphics.

The game was well received and has been considered a high point for the Mortal Kombat series. It was later updated to include more content from previous games in the series as part of the console exclusive Mortal Kombat Trilogy.

Several characters absent from Mortal Kombat 3 return in Ultimate Mortal Kombat 3, including Kitana, Jade, Reptile and Scorpion on the prototype version; new Ultimate Kombat Code added in revision 1.0 to enable Mileena, Ermac and Classic Sub-Zero as secret characters. Two new gameplay modes were introduced: the 2-on-2 mode which was similar to an Endurance match but with human players on both sides, and a new eight-player Tournament mode.

Several miscellaneous features were added to and changed in UMK3. The original red portal background used for the "Choose Your Destiny" screen is now replaced with Blue Portal and an extra Master difficulty is added as well. In the additional "Master" difficulty setting, Endurance Matches return, in which the player can face as many as three opponents in a given round; these were not seen since the first Mortal Kombat. Shao Kahn's Lost Treasures - selectable prizes, some are extra fights, others lead to various cutscenes or other things - are introduced after either the main game or the 8-player tournament are completed. There are also now character announcements when Shang Tsung transforms.

To balance the gameplay, some characters were given new moves and some character moves were altered. Some characters were given extra combos and some combos were even damage reduced. Chain combos could be started by using a jump punch (vertical or angled) or a vertical jump kick, which creates more comboing opportunities. Combos that knock opponents in the air would no longer send one's opponent to the level above in multi layered levels (only regular uppercuts would be allowed for this).

The CPU-controlled enemy AI was improved in the game. However, three new flaws were introduced along with the revisions: while backflipping away from an opponent, if the player performs a jump kick, the CPU will always throw a projectile; this leaves the CPU vulnerable to some attacks and can easily lead into a devastating combo. If the player walks back-and-forth within a certain range of the AI's chosen character, the CPU will mimic the player's walking movements for the whole round and never attack. If the AI was cornered, the player can repeatedly perform punches without the AI stumbling back, thus creating an opportunity to get a free win.

UMK3 features several new backgrounds: Scorpion's Lair/Hell (this stage also contains a new Stage Fatality, where the opponent is uppercutted into a river of lava); Jade's Desert (in a reference to his MK3 ending, Cyrax is seen stuck waist-deep in sand in the background); River Kombat/The Waterfront; Kahn's Kave/The Cavern; Blue Portal/Lost (a combination of the background from the UMK3 "choose your destiny" screen, The Pit 3 bridge, and the mountains and bridge from The Pit II in MKII); Noob's Dorfen (based off The Balcony stage, which can now be played using a Kombat Kode unlike having to fight Noob to see it like in MK3). Before reaching any of the original MK3 backgrounds in 1 or 2-player mode, the game must cycle through all of the UMK3 exclusive backgrounds twice. Scorpion's Lair, Secret Cave and Abandoned River stages are selectable by using a password while on the missing Bank Stage cycle. In some of the Kombat Zones where a character can be uppercutted into different backgrounds: The River, Jade's Desert and Scorpion's Lair → Kahn's Kave.