Soul Calibur II | HD Battle Theater | Cassandra Versus Cervantes | Nintendo GameCube (GCN)

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Soulcalibur II (ソウルキャリバーII Sōrukyaribā Tsū) is a weapon-based fighting game developed by Project Soul and published by Namco and the third installment in the Soul series. It was originally released for the arcades in 2002, before being ported to GameCube, PlayStation 2 and Xbox in 2003. A high-definition port of the game, titled Soulcalibur II HD Online, is currently in development for the PlayStation 3 and Xbox 360.

Compared to Soulcalibur, Soulcalibur II has improved graphics and introduces new characters, stages, and music.

Key game engine improvements include an easier "step" and "avoid" systems, arena walls (rather than ring-out ability on all sides) and wall-specific moves, a three-step Soul Charge system, a clash system that is used when two attacks would hit each other resulting in a white flash, Guard Break attacks which put a blocking player into a post guard-impact state. just frame moves awarding additional hits to players who could time their command inputs well, and a revised Guard Impact system that removed height-based Impact moves and instead used a more unified system (high and mid attacks are countered using Repels, mid and low attacks are countered using Parries).

Soulcalibur II presents the normal modes from most fighting games: Arcade, Team Battle Mode (similar to arcade, but with teams of up to eight characters and without cutscenes or endings), Time Attack (fight against the clock to gain records), Survival Battle and Training Mode. There are also "Extra" versions of these modes, intended to allow the use of the Extra Weapons. Each character has one according to their story, and are shared by groups of two (for example: Mitsurugi → Taki, Taki → Mitsurugi) with the exception of the console-exclusive characters. As in Soulcalibur, there is a "Museum", containing character artwork, various videos (like Arcade Intro or WMM intro and Ending) and Weapon Exhibition. There is also the "Profile Viewer" (to see character's stories) and "Battle Theater" (to see CPU vs CPU battles).

A returning feature from Soul Edge is the inclusion of extra weapons. Instead of Soul Edge's system of different stats, this one is based on power %, defense % and special abilities (drains energy, pass through defense, etc.). Each character has 12 different weapons, from the standard (basic) weapons for 1P and 2P to the powerful "Ultimate Weapon". Each character was granted a Soul Edge version of their arms and a "Joke Weapon" with bad stats and effect, with unique and funny hit sounds. Each weapon is given a backstory in the "Weapon Gallery". Like before, some characters are granted with a third costume, purchased in Weapon Master Mode. Out of the 25 selectable characters, 13 were granted a third costume: Astaroth, Cassandra, Ivy Valentine, Mitsurugi, Nightmare, Raphael, Seung Mina, Sophitia, Taki, Talim, Voldo and Xianghua. The GameCube version's guest character Link has four costumes (green, red, blue and lavender) and Assassin, Berserker and Lizardman each have six different costumes (three color edits of their two standard costumes).

Four new playable characters were introduced in Soulcalibur II: Cassandra (fighting styles derived from Sophitia), Raphael (unique fighting style), Talim (unique fighting style) and Yun-seong (fighting style derived from Hwang).

A new unlockable character Charade, like his predecessors Edge Master and Inferno, switches his style to match existing characters' move lists with each individual round of fighting. The home versions of the game feature Necrid, a new character created by Todd McFarlane, and one of three platform-exclusive characters: Heihachi Mishima from Tekken on the PlayStation 2, Link from The Legend of Zelda on the GameCube and Spawn from the comic book series by McFarlane on the Xbox. The HD version includes both Heihachi and Spawn.

Fully returning as playable characters are Cervantes, Ivy, Kilik, Maxi, Mitsurugi, Seung Mina, Sophitia, Taki, Voldo, Xianghua and Yoshimitsu. Inferno is in the game, but he is not a playable character. Nightmare's third costume is Siegfried (though he is still referred to as Nightmare), while Assassin and Berserker play extremely similar to Hwang and Rock, who did not return from Soulcalibur. Lizardman returns, but is only playable in VS Mode and certain portions of Weapon Master.

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