Doom 3 Gamepad Testing using Several KB+M Programs

  • 9 years ago
This is a simple, subjective test run of attempting to play Doom 3 wrong by playing with an Xbox 360 gamepad using several different KB+M programs. I tried to play the same level in almost the same way using each program in order to establish some form of common ground. The programs shown In order: antimicro (0:00), QJoyPad (3:13), xboxdrv (6:30), Xpadder (9:50), and lastly Pinnacle Game Profiler (13:13). The Linux version of Doom 3 was used to test antimicro, QJoyPad, and xboxdrv; the distro that is being used is SteamOS. The Windows version of Doom 3 was used to test Xpadder and Pinnacle Game Profiler.

I ended up playing through the main Doom 3 campaign using antimicro recently and it worked fairly well. I had played some Doom 3 mods using QJoyPad years ago and it was doable with a little bit of work; I don't think I played through the main campaign using QJoyPad back then but I am not sure. The mouse movement with xboxdrv is too loose for my liking even when using a low mouse speed. Xpadder works okay but the mouse movement is a bit jumpy thanks to the exponential acceleration curve. The mouse movement in PGP makes using a gamepad in Doom 3 really hard. Precision aiming is out of the question without severely slowing the joystick sensitivity and sacrificing turning speed. Even then, it doesn't affect the low end of the stick too much compared to the high end.

My list of preferences based on in-game controls: antimicro, QJoyPad, Xpadder, xboxdrv, PGP.

I screwed up when editing this video. A couple of transitions are messed up. I will try to do better next time.

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