Nintendo GameCube Animal Crossing Commercial Ad
  • 9 years ago
Nintendo GameCube Animal Crossing Commercial Ad

Animal Crossing, known in Japan as Dobutsu no Mori (lit. Animal Forest), is a life simulation video game developed by Nintendo EAD and published by Nintendo. It was originally published for the Nintendo 64 in Japan on April 14, 2001. It was ported to the GameCube in Japan later the same year as Dobutsu no Mori +. It was then released in other countries in 2002-2004. Finally a third version, Dobutsu no Mori e+, was released only in Japan in 2003.

Animal Crossing is an open-ended game in which the player character moves into a village populated with anthropomorphic animals. Throughout the game, the player can interact with the animals as well as other players through the GameCube's memory card. The game is synced with the Nintendo GameCube's internal clock and calendar, allowing the game to be played in real-time, which also follows seasons and holidays.

Animal Crossing received favorable reviews from video game critics. While some praised the game's use of the Nintendo GameCube's internal clock and calendar and its inclusion of hidden NES games, others criticized its audio and visuals. According to the review aggregator site Metacritic, the game received a score of 87 out of 100, indicating "generally favorable reviews based on 42 critics". According to GameRankings, the game received a score of 86.6% based on 68 reviews. The game was a commercial success, selling more than 2 million copies worldwide. It is one of the best-selling Nintendo GameCube games.

The development of the game was started on 64DD as a vehicle to take advantage of the real-time clock on the system. The development was moved to Nintendo 64 after 64DD's extended delays, and featured an integrated real-time clock inside the game cartridge. The game was originally released as Animal Forest on the Nintendo 64 in Japan in April 2001.

The game was ported to the Nintendo GameCube as Animal Forest+, released on December 14, 2001 in Japan, eight months after the original game. This version contains extra features that were originally left out in the Nintendo 64 version, and also uses the Nintendo GameCube's built-in clock to keep track of the date and time. With the use of the GameCube's clock, the passing of time affects the game, even between play sessions. This led to the game's slogan, "the real life game that's playing, even when you're not." Animal Forest+ cost 7,140 yen and sold 92,568 copies during its first week of sale in Japan.

When Nintendo began localizing Animal Forest+ for release in North America as Animal Crossing, the game underwent an immense translation project, which resulted in much more text than the Japanese version. Not only did thousands of lines of text have to be translated, but translators Nate Bihldorff and Rich Amtower had to create new holidays and items. Nintendo Japan was so impressed with the results done by Nintendo of America's Treehouse division that they added NOA's content back into the Japanese version and released it as Animal Forest e+ along with some added new content of their own. It was released in Japan on June 27, 2003, and sold 91,658 copies during its first week of sale.

This game is a social simulator that has been dubbed a "communication game" by Nintendo. It is open-ended, and the player's character can live a separate life with little preset plot or mandatory tasks. Players assume the role of a new resident to the town. The gender and looks of the character depend on answers given to a cat named Rover, whom the player meets on the train the character takes to the town. There are also tasks that players can complete and goals they can achieve. The game is played in real-time, observing days, weeks, months and years using the GameCube's internal clock. Many real-life events and holidays span the year, including Independence Day, Halloween, the Harvest Festival (Thanksgiving), and Toy Day (Christmas). Other activities such as fishing tournaments and early-morning fitness classes occur on a regular schedule. When players stop playing, they can talk to their Gyroid, a creature next to their house, to save their progress. If the player turns off the game or resets the GameCube without saving first, a mole called Resetti appears in front of the player's house the next time they play to scold them for resetting; what they achieved during the previous unsaved game is lost, but everything else is kept.