Procedural Building in Unreal Engine 4.0

  • il y a 7 ans
PART 2 is up - \r
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A procedural building system I made in Unreal Engine 4.0. \r
Just a demo of what the engine is capable of via Blueprint Scripting. This is done over the course of one week with no prior experience in programming with Visual Studio. \r
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A semi-auto system that allows a user to input meshes and it gets arranged in a reasonably intelligent fashion. Added some utilities to allow it to integrate with other surrounding buildings better ( such as UV tweaking, smart facade system , etc ) .\r
The objective of this system is to help us construct modular building in a faster manner and also to allow limited runtime randomization of the environment.\r
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Special Thanks:\r
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Alfred Tay - for Vector Formulas\r
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Music: Triage at Dawn remix ( HL2 music ) by DJ Rain\r
(link )