Sonic Lost World - Wii Unleashed Porting Test

  • 7 лет назад
About LW Collision (Use SonicGenerations Collision Code):\r
- Dat SonicGenerationss collision cant prefect (Transform) used on LostWorld as you see SLW Sonic can go through (without 2-side view texture) collision and cant go back, thats so weird. Need to find more collision code in LW stage.\r
\r
About 2D Path: (DragonRoad 2D Path 10:26)\r
- Some of multiple spline (Dragon Road) if there distance a lot far, LW cant handle them (not meaning the stage will crash, just cant load the path) and we need to edit the LW Sonic Physics, he is running too slow in 2D area.\r
- 10:41 (The first grind rails in DragonRoad doesnt work, but work with 2D and Reverse Grind point)\r
- @GR_spd3 (SpeedType only grind faster in 2D 14:35 & 14:55) remember Tropical Coast Act3 3D Grind SpeedType is working so it can edit this in Sonic Physics.\r
\r
About Camera:\r
- Still testing more Object in LW within not updates Glvl, if I can add manually on them like .XML file then no problem with this. \r
- When sonic go every edges with the loops(In 2D) the camera will changed, need gotta faster to add Gravity Collision. LOL\r
\r
About Stage Scene Effect: ( and .hdd format)\r
I will ask Skyth to get help :D\r
\r
About Stage Terrain Model:\r
IDK how to fix them yet. :/\r
N69: There is limit of SLW modding. SLW can only handle 2048 terrain-model per stage. \r
\r
~Credits~\r
brianüSonic ~ Main Mod developer & Stage terrain ripper\r
Skyth ~ Tools to fix material & helps\r
N69 ~ Collision Convert Tool\r
Beatz & Gotta Paly Fast ~ Maybe will help me later :D