Dive into C++11 - [5] - Game entity management basics

  • 6 лет назад
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In thiswell see various ways of implementing entity management in your games, starting with a very simple one vector per object type approach. Well consider a polymorphic inheritance tree approach as well, and finish the video by re-implementing our Arkanoid clone with a simple but effective component-based design.\r
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The goal of theis showing the thought process behind the design and improvement of an entity management system.\r
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The intended audience for this tutorial/screencast are people who have some experience with C++ in general, and who watched the previous s. Thisalso teaches the basics of polymorphism and component-based design.\r
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I greatly appreciate comments and criticism, and ideas for future videos/tutorials.\r
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Feel free to fork the games source code at\r
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and expand upon it: I may feature the best forks in a future video, if people enjoy the idea. \r
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Thanks for watching!\r
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