Maya bodybuilder CHARACTER MODELING tutorial
  • 6 years ago
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This Maya tutorial covers the body modeling process from start to finish. I show the steps I take to build the body from simple primitives, and the specific settings and tools I use to make sure everything fits together seamlessly!\r
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The end result is a well topologized model that will be perfect for animation or sculpting. And I focus on anatomy as well, showing how to match my charer to photo reference using image planes.\r
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This tutorial should be good for beginners to Maya looking to learn how to ually create something cool, once you are familiar with the basic tools and interface.\r
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Im James Taylor - Ive worked on million-selling video games like Mortal Kombat and NBA Ballers; Ive been a web designer, a cel animator, a visual effects artist, and everything in between. Currently I am a professor working in the Chicago area. This video shows the workflow I use to create all my professional charer models!\r
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