How to 360 a BMX

  • 6 years ago
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In the last BMX tutorial, we learned how to 180, and get going forwards again. Today, we’ll learn how to do a full 360.

A 360 can be done on a ramp, off of something, or flat. Wherever you decide to learn, the best way to start is with 360 tail taps. To do this, start like you’re doing a 180, but jump higher and stay in position, finishing the spin on your rear wheel. There’s no magic trick to this, except for incrementally spinning more than a 180. You’re gonna beat up your rear wheel real good practicing these, but it’ll get you 90% of the way to doing 360’s. Make sure you don’t have any loose spokes, and that your wheel is on real good.

From here, you can actually learn to flat 3…or do a 360 right off the ground. Just make like you’re doing a tail tap but suck your rear wheel up right at the end. This takes a lot of force, so practice these when you’re fresh and full of energy.

Still, it’s much easier to 360 when you have a jump or a drop to give you more airtime. I think it’s best to learn on a fly out, or a ramp with a flat top like a box jump or a quarter pipe. Occasionally you can find street spots similar to a flyout, like this ditch I rode on my mountain bike. Just get comfortable with the launch and then try throwing your body into a 360 like you would on a tail tap. Since fly outs kill your speed and send you straight upwards, you don’t need to land perfectly straight while learning.

Once you learn 360’s, you can refine your technique. When landing down a ramp, you can learn to dip your front end to match the transition.

Here’s another fun one; try approaching a quarter pipe or steep bank at a comfortable speed, and push yourself away from the transition while doing a 360. This is a 360 to fakie.

If you’re still new to skate ramps, just hang on until the next tutorial. We’ll be learning some basic skatepark skills for new BMXers.

Thanks for riding with me today, and I’ll see you next time.