Best of Gamescom 2020 - Teardown Trailer – Developer & Publisher Tuxedo Labs – Designer & Writer Dennis Gustafsson & Emil Bengtsson – Programmer Dennis Gustafsson – Composer Douglas Holmquist – Devcom 2020 – E3 – GDC – PAX – IndieCade - Tokyo Game Show

  • 3 years ago
Teardown is an upcoming sandbox, puzzle and action elements game developed and
published by Tuxedo Labs. The game features levels made entirely of destructible
voxels. Each mission features a set of objectives to be completed within one minute. During
the setup phase, which has no time limit, a path to complete these objectives as quickly as
possible can be created by reshaping the game world.

Teardown uses a proprietary game engine developed by Dennis Gustafsson, who, in
conjunction with Emil Bengtsson, used it for several game prototypes. After settling on the
two-part heist format, Gustafsson announced the game as Teardown in October 2019. It
became available as an early access title in October 2020 and was met with positive
reviews.

The player can freely navigate the game's five open levels, which are made entirely of
destructible voxels. They are given one or more objectives—such as destroying or stealing
certain objects, or razing a building—of which some are required and others optional. In
total, there are twenty missions with different sets of objectives. Any structure can be
destroyed using a given set of tools, including a sledgehammer, bombs, and a shotgun,
while others can be erected using planks. Further tools are unlocked during the gameplay,
while already acquired tools can be upgraded using cash earned from collecting valuables
scattered throughout levels. Ridable vehicles—such as trucks, cranes, excavators, and
boats—are placed within levels and can also be destroyed. The ultimate aim is for the
player to create an efficient path that would let them complete the objectives as quickly as
possible.