Persona 4 Arena Ultimax 2.5 - Rise - Challenge Mode
  • 2 years ago
Persona 4 Arena Ultimax 2.5
Challenge Mode
Character: Rise Kujikawa

Timestamps:
Challenge 01: 00:00
Challenge 02: 00:06
Challenge 03: 00:11
Challenge 04: 00:14
Challenge 05: 00:17
Challenge 06: 00:19
Challenge 07: 00:23
Challenge 08: 00:28
Challenge 09: 00:47
Challenge 10: 00:55
Challenge 11: 01:18
Challenge 12: 01:26
Challenge 13: 01:30
Challenge 14: 01:34
Challenge 15: 01:39
Challenge 16: 01:45
Challenge 17: 01:53
Challenge 18: 01:59
Challenge 19: 02:05
Challenge 20: 02:15
Challenge 21: 02:24
Challenge 22: 02:31
Challenge 23: 02:42
Challenge 24: 02:49
Challenge 25 Training Mode: 03:01
Challenge 25: 03:32
Challenge 25 Demo: 03:59
Challenge 26: 04:21
Challenge 27: 04:31
Challenge 28: 04:41
Challenge 29: 04:53
Challenge 30 Training Mode: 05:06
Challenge 30: 05:22
Challenge 30 Demo: 05:40

Tips:
*23
- Quickly cancel j.B in the early hits. If done right, the lasers from 22A should hold Yu in place while you do the double jump + j.2B.

*24
- Let the first 2B hit twice.
- Wait a bit before doing 214B. If should hit as late as possible to be able to continue the combo.
- Let the second 2B hit only once.
- After 22B, do j.C instantly, as close as possible from the ground.
- After j.C, quickly do 236C, 236C.
- Wait a bit before doing C or D explosions, and so a small pause between each explosion.

*25:
- Combo: 214B, 236236B, OMB, delay, 22AB, small delay, 214A, 214214D or 214214CD
- For 214214D you need to achieve a perfect score in the rhythm minigame.
- For 214214CD you need to achieve a above average (fill around 60% - 70% of the music bar) score in the rhythm minigame.

- Combo from the demo (not tested): 2C, 2AB, 214A, 236236AB, OMB, 2AB, 236AB, 2B, 5C, 236C, 2B, 214A, 236236B

*27
- Wait Yu bounce the wall and be hit by the spheres to start to make the explosions.

*28
- Always cancel 2B in the first hit.
- Try to do the combo fast. You can be more relaxed only in the last 2 moves.

*29
- While canceling 236A into 236B, and canceling 236B into 236AB; don't do the cancel too fast or you will activate a unwanted super instead. Do a small delay between these moves to avoid that problem.
- 214AB into 22AB is a delayed cancel. You have to delay it enough to let Yu floating next to the ground. If you don't delay, he will be shocked too high, making impossible to finish the combo.

*30:
- Combo: 214A, Shadow Frenzy, delay, 214A, 214B, 214AB, run to the left, 214A, 214B, 214AB, run to the left, 2AB, 214A, 214B, 214AB, run to the left, 2AB, 214A, 214B, 214AB, run to the left, 2AB, 214A, 214B, 214AB.


- Combo from the demo (not tested): 5C, 214A, Shadow Frenzy, 214A, 214B, 214AB, run to the left, 2B (1 hit), 214A, 214B, 214AB, run to the left, 2B (1 hit), 214A, 214B, 214AB, run to the left, 2AB, 214A, 214B, 214AB, run to the left, 2AB, 214A, 214B, 214AB