Unity Apologizes For Controversial Install Fee Policy
  • 7 months ago
Unity Apologizes , For Controversial Install Fee Policy.
IGN reports that Unity has issued an apology
for the "confusion and angst the runtime
fee policy" it announced last week.
The statement on Twitter/X
added that the company will be
"making changes" to the new policy.
According to Unity, the company is planning to
change course on the controversial policy.
While the company's post failed to detail what those
changes might be, it did say that another update
would be released in "a couple of days.".
We have heard you.
We apologize for the confusion
and angst the runtime fee policy
we announced on Tuesday caused. , Unity statement, via Twitter/X.
We are listening, talking to our team
members, community, customers, and
partners, and will be making changes
to the policy. We will share an update
in a couple of days. Thank you for
your honest and critical feedback, Unity statement, via Twitter/X.
As of January 1, 2024, Unity users would
be charged $0.20 for installing any
game with over 200,000 installs.
IGN reports that the term "install" has led to the
controversy surrounding the new policy, leaving users
wondering if devs will be charged for multiple installs.
IGN reports that the term "install" has led to the
controversy surrounding the new policy, leaving users
wondering if devs will be charged for multiple installs.
At the time, Unity said that
"90% of customers will not
be affected by this change.".
Despite this claim, the dev community strongly
opposed the policy, with some even claiming
they would no longer make games in Unity
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