Diablo IV Patch 1.20 S2 - My Impressions of The Patch (Overall Positive)

  • 7 months ago
Hello Guys and Gals Let's go over the details for Resistances in diablo 4.

Resistances
Prior to Season of Blood, Resistances stacked inverse multiplicatively, with each additional source of resistance becoming less effective.
Ex: You have three sources of 20% resistance. The first source would provide the full 20%, the second source would add 16%, and the third source would add 12.8%, totaling 48.8% resistance.
Starting with Season of Blood, Resistances will now stack additively. Additionally, resistance stats now cap at 70%.
Ex: You have 30% resistance, and an item gives you 20% resistance. You now have 50% total resistance.
Resistance boosting elixirs now also increase the player's maximum resistance value.
Added a new Resistances category within the Stats section in the Inventory.
World Tiers III & IV now apply a -25% and -50% penalty to Resistance to All Elements instead of a multiplier.
Single Resistance affixes can now roll on Pants.
Single Resistance affixes now contribute a maximum value of +35% Resistance for a fully upgraded Normal item, +48% for a Sacred, and +65% for an Ancestral to your total Resistance.
All Resistance affixes now give a maximum value of +9% Resistance for a fully upgraded Normal item, +12% for a Sacred, and +16% for an Ancestral.
Ring inherent affixes now give +% Resistance to All Elements and +% Single Resistance, instead of two +% Single Resistances.
The maximum value is +6%/+6% for a fully upgraded Normal item, +8%/+8% for a Sacred, and +10%/+10% for an Ancestral.
Amulet inherent affixes have been adjusted to +14% Resistance to All Elements for a fully upgraded Normal item, +19% for a Sacred, and +24% for an Ancestral.
Single Resistance values on Gems have been adjusted:
Crude: +8%
Chipped: +13%
Normal: +18%
Flawless: +24%
Royal: +30%
All Resistance values on Diamond Gems have been adjusted:
Crude: +1%
Chipped: +2%
Normal: +3%
Flawless: +4%
Royal: +5%

Intelligence now gives +0.025% All Resistance per 1 Intelligence instead of 0.05% All Resistance per 1 Intelligence.

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