The Making of theHunter - Part II
  • 15 years ago
This four part video series, interviews Avalanche studios about their involvement with theHunter and their amazing 3D landscape technology that has made theHunter the most realistic hunting simulator ever seen. Part II interviews Lead Programmer Gustav Taxon, who provides an overview of how the Avalanche team was built to work on theHunter and background on the engine and other technologies used to create the lifelike experience that is theHunter.