Speed Modeling City Flightview Christophe Fauconneau

  • il y a 15 ans
Maya, Speed modeling city flightview
10 minutes to make it, displacement map and mapping with my shots.
No modeling, no painting, no antialiasing, no postworking. GI and FG.
Each plane is made of 35/32 patches,47586 triangle count.
Blue night : average rendering time per frame : 40min., 1280/960*300dpi
Dark night : average rendering time per frame : 125min., 4000/3000*300dpi
this kind of scene is not aimed to close up !