GBA Castlevania - Aria of Sorrow in 12:06.73 by zggzdydp
  • il y a 13 ans
http://tasvideos.org/1024M.html
GBA Castlevania - Aria of Sorrow (USA) "warp glitch" in 12:06.73 by Deng Peng (zggzdydp)

An improved movie of Aria of Sorrow, using warping glitches to travel in- and outside of the castle with extreme speed.

This time it's played on Normal difficulty level, unlike the previous version by pirate_sephiroth. There are several reasons for this choice — you might want to read the discussion threads for this game for more details. Considering the inability to skip in-game dialogues (which is only possible on Hard mode), the route was also changed accordingly.

Like in the previous movie, you may notice the author stopping for a brief moment before making the final blow to some enemies. This is due to luck manipulation, which is one of the main speed factors for all speedruns of this game.

This is a tool-assisted speedrun, made on an emulator, using frame-by-frame shooting, savestates, and rerecords to overcome reaction time and human error. As such, it is purely a form of entertainment, and is not designed to show skill.