CGRundertow TENGAI MAKYOU ZERO for Super Famicom Video Game Review
  • 12 years ago
Tengai Makyou Zero review. Classic Game Room presents a CGRundertow import review of Tengai Makyou Zero for Super Famicom. HUDSON. Even Hudson, home of Bomberman and Bonk and Master Takahashi, made RPGs. Sure, none of them actually made it to the states (save for one fighting-game spinoff of the series that hit the Neo-Geo). But today, when we have the resources to appreciate these obscure gems, we should do so. Behold Tengai Makyou Zero, an irreverent, well-designed take on the RPG genre near the end of the 16-bit era, back when you could jam a huge maneki-neko-mecha in a game and not give it a second thought. And you wonder why I get nostalgic sometimes? This video review features video gameplay footage of Tengai Makyou Zero for Super Famicom and audio commentary from Classic Game Room's TJ.

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